Key points summary:
- Known settlements are spread across five main regions:Sandsquall Desert, The Jundark, The Anvils, Riverlands, and The Turquoise Sea.These locations may still change before Beta-1.
- Settlement type matters, but location usually matters more.Most players care more about travel convenience, risk level, and nearby activity than whether a node is economic, military, academic, or religious.
- Sandsquall DesertGenerally higher risk, with frequent conflict. Military and economic settlements here are often contested due to chokepoints and travel routes.
- The JundarkA mix of economic and religious settlements, often supporting long-term guild activity, but with steady competition.
- The AnvilsMilitary-focused overall, attracting PvP-oriented guilds and territory control gameplay.
- RiverlandsUsually more accessible and stable. Many players expect this region to support leveling, crafting, and balanced progression.
- The Turquoise SeaClosely tied to naval gameplay and trade routes. Coastal settlements tend to focus on shipping, ports, and sea-based conflict.
- Most players choose where to live based on guild location, leveling routes, trade access, and risk tolerance, not just node bonuses.
- A settlement’s long-term importance is shaped by player population, guild control, and server behavior, not by its map label alone.
Overall takeaway:Settlement locations in Ashes of Creation define opportunity and risk, but what truly makes a settlement important is how players choose to use and control it.