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Название: EZNPC How to Use May B1 to Fix Bricks in TCG Pocket [Версия для печати]

Автор: [email protected]    Время: 2026-1-9 15:23
Название: EZNPC How to Use May B1 to Fix Bricks in TCG Pocket
May-B1 from Mega Rising is a must-have Supporter in Pokémon TCG Pocket, boosting consistency by grabbing two Pokémon and cycling dead cards, so your Mega Blaziken ex and Stage 2 lines set up fast.
There's a special kind of tilt in Pokémon TCG Pocket when your opening hand just can't function. No Basics you want, evolutions you can't use yet, and you're basically watching your opponent play solitaire. If you're the sort of player who'll happily grab pack points, game currency, or quick upgrades from places like EZNPC, you'll also appreciate the same idea in-game: getting to the pieces you actually need without wasting turns.
Why May-B1 Feels DifferentMay-B1 from Mega Rising isn't flashy in the "big damage" way. It's the kind of card you notice after ten games, when you realise you're bricking less. The effect is simple: you pull two random Pokémon from your deck, then for each one you shuffle a Pokémon from your hand back in. In a 20-card deck, "random" isn't nearly as scary as it sounds. You're not spinning a roulette wheel; you're sampling a tiny pool. And the best part is you're turning dead cards into live ones. Stage 2 stuck in your opener. Toss it back. Extra tech you can't use yet. Swap it out. It's hand filtering, not blind hope.
Where It Actually Wins GamesEvolution-heavy lists are where May-B1 puts in real work. Mega Blaziken ex is the obvious fit, because that deck lives and dies on hitting the right link in the chain at the right time. Miss an evolution turn and your Flame Patch plan feels late, clunky, and you're suddenly playing catch-up. May-B1 helps you find the Basic you skipped, or the mid-stage you somehow never drew, while also cleaning up the hand. It's also been solid in Darkrai ex builds that need specific bodies at specific moments, and Jolteon ex lines that hate getting stranded with the wrong pieces too early. You'll often find it's not about "high rolling," it's about avoiding the slow-motion loss that starts with a useless hand.
Timing, Trade-Offs, and Simple HabitsYou can't just slam it every turn, because it costs your Supporter slot. Sometimes Professor's Research is still the move, especially if you're truly out of gas. May-B1 is more like a tool you reach for when you can name what you're missing. A few habits help: first, play it after you've seen enough of your hand to know what's dead. Second, use it mid-game when you need an answer, not when you're already miles ahead. Third, if you mulliganed and your follow-up hand is shaky, it's a clean way to stop the bleeding. At 70 Pack Points, it's also not some impossible chase card, so you can try it without feeling like you've thrown resources away.
What It Does to the MetaSpeed matters, sure, but consistency is what keeps you from those miserable non-games. May-B1 quietly pushes decks toward smoother setups, and that's huge for anyone who's tired of "pass, pass, lose." If you're building around evolution lines and you want your matches to feel like actual matches, it's hard to ignore—and if you're also looking to start fresh or upgrade your collection path, checking Pokemon TCG Pocket Accounts can fit naturally into that same goal of getting to playable games faster.
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