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EZNPC Why Penny B2a Is the Sneakiest Supporter in TCG Pocket Paldean Wonders

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Penny-B2a in Pokemon TCG Pocket Paldean Wonders steals a random opponent Supporter and plays it for you, a crafty meta tech that punishes Supporter-heavy decks and swings games fast.
If you've been poking around Paldean Wonders in Pokemon TCG Pocket, you've probably bumped into Penny (B2a 092/109) and thought, "Wait, that's allowed?" It's a Supporter that doesn't feel like the usual draw-and-pass routine. It feels like a trapdoor. And if you're the sort of player who likes testing weird tech without burning a week of grinding, it pairs nicely with tools outside the match too, like EZNPC when you're looking to pick up game currency or items and keep your account moving.
What Penny Actually Does to a MatchPenny's effect is simple on paper and messy in real games. You flip over a random Supporter from your opponent's deck (not another Penny), then you get to use it as if it were yours, and it goes back in and gets shuffled. The "random" part is the whole point. Sometimes you whiff and it's basically a tempo loss. Other times you steal their best turn. You'll see it most when someone rips an Iono at the exact moment hands are getting comfy, or nabs an Arven to dig out the one Item that swings a prize race. The chaos isn't just cute; it changes how people sequence, because now their deck isn't only for them.
Why Players Keep Slotting It InThe funny part is Penny doesn't need a full combo shell to matter. Midrange lists love it because they're already built to play longer turns and pivot plans. Meowscarada ex style decks, annoying Pawmot lines, even "good-stuff" piles that just want options—Penny gives you a spike turn without committing to a narrow engine. Most folks don't slam it on turn one. You wait. Let your opponent thin a bit, let them burn a couple Supporters, then you drop Penny when the deck's more concentrated. And after you show it once, you can feel the table mood shift. People start holding Supporters too long, or they over-search to "hide" certain hits. That hesitation is value.
Collector Angle and Crafting RealityIt also helps that Penny's easy to justify as a craft. A 2-Diamond card that only costs 70 Pack Points means you can actually build with it instead of treating it like a trophy. The art sells the character too—she's got that "I'm definitely plotting something" look that fits the effect perfectly. If you're running daily missions or Solo Battles for B2a tickets, she's the kind of pull that feels better than most, because she's playable right away. And sure, if she shows up in a God Pack next to other headline Supporters, the Hourglass bump is a nice bonus.
When It's a Bad IdeaPenny isn't an auto-include, and that's fine. If your opponent runs a lean Supporter count, or they're on a list that's stuffed with Penny mirrors, you can spend your Supporter for the turn and get basically nothing. That's why I like treating her like seasoning, not the meal: 1 copy if your deck is tight, 2 if you've got flex slots, and 3 only if your meta is drowning in Supporters you'd happily borrow. Keep a steady fallback like Professor's Research so you're not relying on coin-flip turns. If you want to lean into that disruptive playstyle long-term, it's worth setting yourself up with a clean start too, and that's where Pokemon TCG Pocket Accounts can fit naturally if you're after a ready-to-play setup without the slow ramp.

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